dresdencodak:

Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. 

Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.

This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.

Hope you like it!

(via gamefreaksnz)

(Source: lettiebobettie)

(Source: thegamercat, via gamefreaksnz)

Tags: Loz Zelda

fandomzz:

Various Links

(via pupukachoo)

Tags: Loz Zelda

dogbomber:

Post Apocalypse Zelda, Part 2

A few developmental sketches on the characters, as well as a couple of roughs on what the world might look like. As with the enemy choice, prop selection was difficult to nail down, and time constraints prevented furthur exploration. The hookshot and shield unfortunately had to be cut.

dogbomber:

[ edit: aw man it didn’t go all the way through ]

Post-Apocalypse Zelda, Part 1

Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.

I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.

Some notes:

For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).

If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.

jakface:

fyfandomstuff:

I must have spent a good five minutes laughing at this.
I need to know who made this magnificent work of art and hilarity.

Ganondorf’s bustin’ some seriously sick moves.

WHAT IS HAPPENING

jakface:

fyfandomstuff:

I must have spent a good five minutes laughing at this.

I need to know who made this magnificent work of art and hilarity.

Ganondorf’s bustin’ some seriously sick moves.

WHAT IS HAPPENING

Merry Christmas, self!

So I broke down and ordered the following on Amazon:

-Gamecube
-Legend of Zelda Bundle (OoT, MM, LoZ, LoZII)
-Luigi’s Mansion
-Sonic Adventure 2

I was originally going to just get an N64 and Majora’s Mask… but then I realized there was a Gamecube version and my old gamecube is broke…

I have no impulse control.

BUT HEY WHATEVER IT’S CHRISTMAS.

These next 4-10 days will be the longest I will have ever experienced.

…I am so excite!

So I adore the Gerudo in the Legend of Zelda (oh hey can you tell what part of the game I just got to? :D)

Twinrova also happens to be my favorite boss.

Also both the area music AND the Twinrova boss music <3

askjfsjkdhfgasf

I just really love them ok.

Why isn’t there more fanart of these characters *A*

dodongodislikessmoke:just-a-skinny-boy:

Ever wonder what the Legend of Zelda would be like with a Portal Gun?

(via ripvontsuntsun)

Tags: LoZ Portal win